Dashiel Nemeth • Work Experience

October, 2014 – Present

Scopely Inc • Los Angeles, California

Senior Systems Designer (Various Projects)

Principle systems and economy expert on the internal design team, advising teams, and contributing core systems designs to existing and upcoming projects.

April, 2014 – September, 2014

Cloud Imperium Games • Austin, Texas

Senior Systems Designer (Star Citizen)

Developed in game economies and monetization strategy for an ambitious crowd-funded project. Ceated tools, procedural generation models, and systems.

May, 2012 – November, 2013

Kabam Inc • Austin, Texas

Systems Designer (Imperium: Galactic War)

Principle systems designer on a core free-to-play strategy game, designing all systems. Implemented systems using Action Script and C++.

March, 2010 – May, 2012

Vigil Games • Austin, Texas

Systems Designer (Darksiders II)

Trouble shooter helping drive the game towards a quality launch. Implemented and improved scripting, quests, and character conversations throughout the game.

Systems Designer (Dark Millenium Online)

Developed core systems and content as leader of cross-disciplinary teams. Designed classes, progressions, enemies, and content systems.

April, 2008 – September, 2009

Raven Software • Middleton, Wisconsin

Game Designer (Wolfenstein)

Organized and directed feature teams through development and iteration. Documented core designs to drive efficiency, quality, and experience.

May, 2004 – November, 2007

EA Mythic • Fairfax, Virginia

Systems Designer (Warhammer Online)

Designed core mechanics, character-building and advancement, player-versus-player game play, combat pacing and balancing, and monster design.

Environment Artist (Imperator Online)

Modeled and textured environment assets and developed world areas. Implemented art work flow improvements for efficiency, and collaboration.